How to upgrade the game from a LAN multiplayer to online?
I am planning to make an online board game, which is turn based and uses dice. I can make it for LAN using Mirror from asset store, but how do I make it online, so that people can play it with friends...
View ArticleOnline Game using Mirror networking
Dear all, I am using Unity 2019.4.1. I am making a simple online game using Mirror networking with maximum 4 player. I have successfully created game that works on computers those are connected through...
View ArticleUnity Online Not Work
I have tried mirror and unet before in unity and both gave the same result. While both of them can play as 2 different players on my own computer, it didn't work when I tried it with my friend. My last...
View ArticleMy colliders on my online multiplayer game don't work
Hi, I'm currently making a 2D online multiplayer game and for some reason my colliders don't work. This is my first multiplayer game and I'm only using simple box colliders, but I don't know if I need...
View ArticleReconnecting a player in an online game...
I have a four player game where I've heavily relied on connection ids 0,1,2 and 3 to determine the spawn location of certain objects the player owns (i.e. (if connectionToClient.connectionId == 1){do...
View ArticleHow to implement online multiplayer in a simple 1v1 game?
Hello, I want to make my game multiplayer so it can be playable on two devices that are connected to the same network. My game is pretty simple (two players that use on-screen joysticks to move and a...
View ArticleA problem in implementation mirror networking in my multiplayer game
Hello I'm making a new game like [Soccer stars][1] using Unity and Node js now. I use [Socket.IO][2] plugin for sending and receiving information to the server. To move [pieces][3] and ball online on...
View Articlemlapi online system,Mlapi online system
hello I wanted to try the mlapi online system I just saw. I ran it myself without trouble, but when I tried it with my friend (on different internet) We couldn't find a link address I searched for a...
View ArticleCannot get rewards
On some of the games you are promised cash out or gift cards but when you are close to that amount it stops giving you the points. Why? Another fake advertising?,Why do some games offer payouts then...
View ArticlePhoton Character controls are swapping
Hi I'm trying to make an online game in Unity using PhotonNetwork but I got a problem. Whenever I try to test my game first client controls the second one , second one is controls the first one. I'm...
View ArticleBest code for photon pun 2?
hi, im making an online game using photon pun 2, but i tried multiple tutorials and none of them work, can someone give me the best code for connecting to photon masters? thank you (the unity version...
View ArticleHow To Sync Animation Over PhotonNetwork
*hello guys, i had trouble with syc my animation with Pun 2 this is myy code for the method that every time i call it it take 2 parametr string and bool one for root motion and other for the name of...
View ArticleUnity Netcode
hello, I have questions about unity netcode and I can't find the answers on the internet. My question is what exactly is Netcode, does it work like a PUN, that is, is it a game server, can an online...
View ArticleHow many current players will I get daily if I have 10k installs
I am making a simple 4 player multiplayer game and I was looking at photon pricing plans I was wondering if 1,000 CCU is enough for 10k installs on a multiplayer steam game.
View ArticleInvalidCastException: Specified cast is not valid
I tride to be Allowed change player avatar when I press left arrow or right arrow but there is this error: InvalidCastException: Specified cast is not valid. PlayerItem.OnClickRightArrow () (at...
View ArticleI tried to make them visible when they are in the same house. or is there a...
How can we sync a boolean through Photon, I have made the player when he is going into the house, he's disappear to other player who is not in the house but when the other player go in the house, they...
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